SC13 Denver, CO

The International Conference for High Performance Computing, Networking, Storage and Analysis

On the Gamification of a Graduate Course on Cloud Computing.

Authors: Alexandru Iosup (Delft University of Technology), Dick Epema (Delft University of Technology)

Abstract: Keeping diverse groups of students motivated and engaged in the curriculum is a major challenge of today's technical universities, especially in Europe. Gamification, defined loosely as the use of social gaming elements to activate students in learning activities, can help with addressing this challenge. This poster introduces gamification as a teaching technique, and discusses its application in the area of distributed HPC education through a graduate course at TU Delft. We discuss the goal and topics of the course; and the gamification mechanics, dynamics, and content-related elements. Over the past two years, we have seen an accumulation of evidence that gamified courses can lead to a high ratio of students who pass after the first attempt, and that gamification can be a promising technique.

Poster: pdf
Two-page extended abstract: pdf

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